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Vampire: The Eternal Struggle Player's Guide
by White Wolf

Elevate Your Game

This full-color strategy guide and exhaustive encyclopedia of cards offers both new and veteran VTES players insight into the strategies and tactics of the game. Every card is included and every strategy examined.

Vampire: The Eternal Struggle Player's Guide
 
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Reign in Hell

Reign in Hell


Reign in Hell: Demonic Skirmish Combat is a fast, brutal, miniatures-agnostic tabletop wargaming ruleset that pits your hand-picked cabal of demons against your opponent’s to determine who gets to reshape the ruins of Hell to fit their Philosophy. Do you want to restore Hell to its former glory? Tear it all down and watch it burn? Or perhaps try to head back to Earth for some payback?...   [click here for more]
Snarling Badger Studios  $10.00

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Fighting Wings Expansion - Six Pack #1

Fighting Wings Expansion - Six Pack #1


Fighting Wings Game Expansion set: "Six Pack #1". Expansion includes six new3rd ed. aircraft data cards (ADCs) for use with COA's FW games and six pages of scenarios for the new aircraft. Total size of expansion is 12 pages. Featured ADCs: 1. Gloster Gladiator Mk.I 2. Fairey Swordfish Mk.I 3. Hawker Hurricane Mk.IA (Trop) 4. Bristol Blenheim Mk.I 5....   [click here for more]
Airpower Publications J.D. Webster  $6.00

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Weasel-Tech. High Octane Cybernetic Warfare

Weasel-Tech. High Octane Cybernetic Warfare


A volley of rockets to the right while you dodge left and 2 enemy walkers are left scattered across the country side. All is going well until a plasma beam knocks out the targeting pod. Gotta deal with the enemy elite on manual * * * * *  Welcome to Weasel-Tech, a solo campaign game of giant anime robot action. Lead your Strike Force against the enemy forces, engaging swarms of enemy mecha...   [click here for more]
Nordic Weasel Games  $12.99

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Reign in Hell: The Oculus Spear

Reign in Hell: The Oculus Spear


Reign in Hell: The Oculus Spear is a solo & co-op expansion for Reign in Hell, the miniatures-agnostic tabletop wargaming ruleset about demons battling in the remains of Hell. This expansion includes a six-part campaign that you can play alone or co-op with a friend. You'll explore Hell for the Oculus Spear, a Relic of great power that could potentially turn the tides of Hell....   [click here for more]
Snarling Badger Studios  Pay What You Want

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Electronic Advanced Squad Leader Rulebook

Electronic Advanced Squad Leader Rulebook


This Electronic Edition of the ASLRB (or eASLRB) was created from brand-new layouts of rules Chapters A-G incorporating all known errata (as of August 2020). It also includes the complete Chapter H; and Chapters J, K, W and associated charts; as well as a few useful appendices and a comprehensive index. In other words, all the core rules. MMP plans to update older chapters and add additional chapters...   [click here for more]
Multi-Man Publishing  $59.99

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Space Weirdos

Space Weirdos


Space Weirdos is a “skirmish heartbreaker.” About 10 years ago everyone was publishing their own old-school D&D hacks. Now a bunch of OSR nerds are turning to wargaming and discovering that the minis games are just as bad as RPGs for edition creep and other unforgivable crimes. So I'm publishing a short and sweet set of miniatures rules. You’re wondering what makes Space Weirdos different...   [click here for more]
Garske Games  $4.99

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5 Parsecs Bug Hunt - Expansion 1

5 Parsecs Bug Hunt - Expansion 1


Lock and load troopers, there's something weird about this batch of Vent Crawlers! * * * * * The first expansion for 5 Parsecs Bug Hunt offers the following additions: * New player options: 3 non-human support unit choices and 2 new weapons to help you against the alien menace. * Signals: This system adds radio beacons that need to be investigated....   [click here for more]
Nordic Weasel Games  $2.99

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Hell in Microcosm

Hell in Microcosm


Welcome to ‘Hell in Microcosm.’ This set of rules has the battalion as the manoeuvre unit. Stiffened and supported by the specialist troops from within the division, the battalions are the cutting edge of your force. Aimed at 6mm and 2mm figures, once you get used to the rules you can contemplate deploying divisions. When we originally used these rules, we fought battles ranging in time from the...   [click here for more]
Jim Webster  $5.45

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Naval SITREP #61 (October 2021)

Naval SITREP #61 (October 2021)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.  The Naval SITREP Issue #61 was published in October of 2021. Table of contents:   Tracking Changes in the Rules Harpoon V Scenario: Pasdaran...   [click here for more]
Admiralty Trilogy Group  $3.00

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China's Navy

China's Navy


China’s Navy lists the ships and aircraft used by the People’s Liberation Army Navy and Air Force and Chinese Coast Guard, in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annexes A and B provide statistics on ships and aircraft respectively...   [click here for more]
Admiralty Trilogy Group  $20.00

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RISE of Eagles

RISE of Eagles


Rise of Eagles is an expansion to CLASH of Spears This book expands the forces available in the core book adding 13 new lists. The lists include the Late Republican Army ( post Marian Reform ), the Early Imperial Army and enemies that fought against  these armies such as Thracians, Germans, Britons, Dacians, Parthians, Spartacus Slave revolt, etc. We have also included...   [click here for more]
Fighting Hedgehog  $20.00 $14.90

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1793 War in the Vendée - Scenarios

1793 War in the Vendée - Scenarios


7 scenarios reproduce some battles fought in 1793 in Vendée, from July to November: Le Moulin aux Chèvres  (July 3); Martigné-Briand (July 15); Vihiers (July 18); CHOLET (October 18); Entrammes (October 26); Baguer-Pican (November 21st); La Boussac (November 22nd). These scenarios are adapted to the tactical scale, for rules like "Carnage & Glory"; “General d’Armee”; “General de Brigade”;...   [click here for more]
Legrand  $12.00

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Dawn of Iron: The American Civil War at Sea (Bundle)

Dawn of Iron: The American Civil War at Sea (Bundle)


Dawn of Iron: The American Civil War at Sea, is a game of naval combat, set during American Civil War (1861-1865). While many think of the war’s naval campaigns as a static blockade, the truth is that it was actually just as desperate and bloody as other aspects of the conflict. From the coastal regions of Virginia and the muddy rivers of the Mississippi Valley to the...   [click here for more]
Scary Biscuits Studios  $19.00 $9.00

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Might & Melee - Fantasy Book I - by Fistful of Lead

Might & Melee - Fantasy Book I - by Fistful of Lead


Might & Melee - Book I  Might & Melee is a standalone book. Players familiar with Fistful of Lead will find the core mechanics the same. What we’ve added is flavor for the genre.  This rulebook can be used by itself for skirmishes between knightly retinues or barbarian warlords, but it is also the first book of three for using Fistful of Lead in a larger fantasy setting....   [click here for more]
Wiley Games  $9.99

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Harpoon V

Harpoon V


Harpoon fifth edition is the latest version of an award-winning series that began with its original release in 1980. In addition to updating and simplifying the rules for modern tactical naval and aerial combat, the fifth edition now includes naval combat system development, mines, ballistic missile attacks and defense, unmanned vehicles, land-attack cruise missiles, non-acoustic ASW sensors, as...   [click here for more]
Admiralty Trilogy Group  $20.00

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Five Parsecs From Home - Expansion 1 - Trailblazers Toolkit

Five Parsecs From Home - Expansion 1 - Trailblazers Toolkit


You are knee-deep in radioactive dust on some colony-world nobody has ever heard of, there are Precursor marines sniping at you whenever you stick your head up and the nano-comms are completely scrambled. The Trailblazer’s Toolkit is here to help you out! The first expansion for the RPG-Lite adventure wargame Five Parsecs From Home 3rd edition gives you 58 pages packed...   [click here for more]
Modiphius  $9.99

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Age of Penda: Battle Games in Seventh Century Britain

Age of Penda: Battle Games in Seventh Century Britain


THIS IS THE AGE OF PENDA! In this gridded-layout miniature wargame, you take the role of a seventh-century warlord or king leading your army on the battlefield. You must choose where and how to focus your warriors' actions and control the battle’s impetus. The battle is partly fought on the tabletop like other miniature wargames but is also fought just as hard on the Tactics Chart, providing an...   [click here for more]
Daniel's Games Emporium  $8.18

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Lainkas landing helicopter

Lainkas landing helicopter


3D paper models and 2D paper miniatures 28 mm for low Sci-Fi wargames. This set includes: 1. Lainkas - Alanian landing helicopter. Two versions: simple and advanced (helicopter interior). Four removable weapon modules: autocannons, unguided rocket launcher, guided missles, heavy missle. Two additional modules for advanced version: machine gunner and sitting paratroopers 2. Lainkas...   [click here for more]
Tomoko's Paper Miniatures  $5.00

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Five Parsecs Bug Hunt

Five Parsecs Bug Hunt


Maybe they don't show up on infra-red at all.. * * * Welcome to Five Parsecs Bug Hunt. Roll up your characters and delve into a solo campaign game fighting horrid aliens, completing objectives and hoping to hang on while the evac shuttle arrives. Your characters will progress from mission to mission (if they survive) gaining experience and reputation, while engaging...   [click here for more]
Nordic Weasel Games  $8.99

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Eagles in the East

Eagles in the East


Eagles in the East is the second volume of the Great Captains Campaigns series and covers the Seven Years War in Bohemia, Saxony, Silesia and Poland. There are twelve scenarios: Lobositz, Prague, Kolin, Gross Jagersdorf, Moys, Breslau, Zorndorf: The Morning Attack, Zorndorf: The Afternoon Attack, Hochkirch, Torgau, Teplitz and Freiberg.   Only the Teplitz scenerio covers a complete battle. ...   [click here for more]
Timothy T. Tilson  $15.00

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Dawn of Iron: Battle of Albemarle Sound

Dawn of Iron: Battle of Albemarle Sound


Dawn of Iron: Battle of Albemarle Sound Battle Pack The attached battle pack expansion covers the successful career of the CSS Albemarle in North Carolinian waters in 1864. The history and ships include both the battles of Plymouth and the Albemarle Sound, where the rebel ram acquitted herself well against the valiant, but vulnerable, Union blockade vessels. Inside you will find:...   [click here for more]
Scary Biscuits Studios  $9.00 $7.50

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The New Zealand Wars - The War in the Valley; Wellington War 1846 (NEW)

The New Zealand Wars - The War in the Valley; Wellington War 1846 (NEW)


The New Zealand Wars - War in the Fern & Tussock; Te Kooti’s Taupo Campaign 1869  This book carries on the New Zealand Wars conflict with background provided about the history and people that took part in the war. War in the Valley focuses on the actions that took place in the Wellington region that was having problems between settlers wanting land and local Maori refusing...   [click here for more]
Wyndham Productions  $7.00

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Five Parsecs From Home - Solo Adventure Wargaming

Five Parsecs From Home - Solo Adventure Wargaming


Five Parsecs From Home is an rpg-lite solo adventure wargame where you assemble a ragtag crew of galactic trailblazers and head out to explore the stars, pick up jobs, and every now and then —  engage in some action-packed, sci-fi combat! Battles are procedurally generated with huge combinations of enemies, weapons, battlefield circumstances and objectives whether...   [click here for more]
Modiphius  $20.00

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Planet 28 - Simple narrative skirmish rules

Planet 28 - Simple narrative skirmish rules


Planet 28 is a simple set of sci fi skirmish rules for quick narrative games between warbands of warriors, mutants, and outcasts. Inspired by the amazing work of kitbashers and converters the world over, planet 28 is intended as a pick up and play rule system for quick games when a longer rule system isn't viable. Rules include -  customer character creation. basic weapons and custom weapon creation....   [click here for more]
Mammoth Miniatures  Pay What You Want

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Dawn of Iron: Battle of Cherbourg

Dawn of Iron: Battle of Cherbourg


Dawn of Iron: Battle of Cherbourg Battle Pack The attached battle pack expansion covers the famous duel between the USS Kearsarge and CSS Alabama at the Battle of Cherbourg in 1864. Inside you will find: History & Maps of the Battle (3pgs) 1x Historical Scenario 1x General Play Mission (inspired by the battle) 4x Ship Cards (Including the CSS Alambama and her predacesor CSS...   [click here for more]
Scary Biscuits Studios  $7.00

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COAL&GUNS! Spanish ships 1885 - 1905

COAL&GUNS! Spanish ships 1885 - 1905


This volume contains “ship cards” for the rule set  "COAL&GUNS!". In order to play with them you need the basic rulebook. COAL&GUNS! is a three-dimensional tactical naval wargame for the era of the so-called "Pre - Dreadnought". Above all, it wants to be a very simple and fast way to arrange on the table some models of those picturesque ships that marked the transition...   [click here for more]
Stefano Izzo  $4.55

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KONTRABAND - More Salvage and Survival

KONTRABAND - More Salvage and Survival


"KONTRABAND - More Salvage and Survival" - An expansion for Osprey Wargames "Zona Alfa, Salvage and Survival in the Exclusion Zone." Designed for Solo and Cooperative games, Kontraband introduces more detail for player characters, new equipment, new enemies, and mission objectives. With a five-part sample campaign - Zone Ravens - it's time for your...   [click here for more]
P. Todoroff CCWC  $9.99

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ASL Journal Bundle

ASL Journal Bundle


This is a combined bundle of all ASL Journals #1-#10 and includes most materials from those ASL Journals. ASL Journal #1 ASL Journal #2 ASL Journal #3 ASL Journal #4 ASL Journal #5 ASL Journal #6 ASL Journal #7 ASL Journal #8 ASL Journal #9...   [click here for more]
Multi-Man Publishing  $44.95

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Horizon Wars: Zero Dark

Horizon Wars: Zero Dark


A radical new approach to science fiction skirmish wargaming, built on the same core mechanics as hit sci-fi battle game, Horizon Wars.  Zero Dark lets you play solo, co-op, player-versus-player or even team-versus-team with the same core rules. No weapons tables.  No faction limitations.  Build your heroes from scratch and equip them to suit your play-style and existing miniatures collection. ...   [click here for more]
Precinct Omega Publishing  $20.46

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An Introduction to Wargaming

An Introduction to Wargaming


When Don Lowry took over Panzerfaust in 1972, he offered a free booklet to all new and returning subscribers. This booklet was a guide to the essentials of board and miniatures wargaming, with listings of promenent publishers and clubs. Gary Gygax wrote the lead piece for the booklet (reprinted from Lowrys Guidon #1 published a few months earlier), and (at my guess) the section on miniatures...   [click here for more]
Fox Den  $1.00

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ASL Annual Bundle

ASL Annual Bundle


This is a combined bundle of all ASL Annuals that have been printed and includes all materials from those ASL Annuals. ASL Annual '89 ASL Annual '90 ASL Annual '91 ASL Annual '92 ASL Annual '93a ASL Annual '93b ASL Annual '95 ASL Annual '96 ASL Annual...   [click here for more]
Multi-Man Publishing  $39.95

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Naval SITREP #60 (April 2021)

Naval SITREP #60 (April 2021)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.  The Naval SITREP Issue #60 was published in April of 2021. Table of contents:   Harpoon V Scenario: Bugout (with supporting annex data) From...   [click here for more]
Admiralty Trilogy Group  $3.00

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Monsters & Mazes - Fantasy Book III - by Fistful of Lead

Monsters & Mazes - Fantasy Book III - by Fistful of Lead


Monsters & Mazes - Book III Monsters & Mazes is NOT A STAND ALONE BOOK.  You will need Might & Melee to play.  Includes a catalog of creatures, introduces new classes and rules for the classic dungeon crawl. Creature Catalog Like our Sci-Fi Codex Galactica, Monsters & Mazes is an AMAZING resource of FANTASY creatures, already statted up and ready...   [click here for more]
Wiley Games  $9.99

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Gang Wars - Grimdark Future Firefight Expansion

Gang Wars - Grimdark Future Firefight Expansion


Gang Wars is an expansion for Grimdark Future: Firefight that provides additional rules for violent gang combat in the streets of the dangerous and futuristic Hive City. The game mechanics are designed to be easy to learn but hard to master, bringing engaging gang skirmishes for new and experienced players alike. This game expansion for Grimdark Future: Firefight adds lots of extra content to the...   [click here for more]
onepagerules  $4.99

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Grimdark Future - Full Rulebook

Grimdark Future - Full Rulebook


Grimdark Future is a miniature wargame set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi battles for new and experienced players alike. This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic sci-fi battles that you can customize however...   [click here for more]
onepagerules  $4.99

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Magic & Mages - Fantasy Book II - by Fistful of Lead

Magic & Mages - Fantasy Book II - by Fistful of Lead


Magic & Mages - Book II  Fistful of Lead: Magic and Mages, the second book in our Fantasy Trilogy, introduces spellcasting to the Fistful of Lead family of games. This is not a stand alone set of rules. You’ll need the first book, Might and Melee, or at the very least the Fistful of Lead Core rules. You can use this book to introduce magic into other genres if you choose....   [click here for more]
Wiley Games  $9.99

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Harpoon V Player's Handbook

Harpoon V Player's Handbook


This Player's Handbook for Harpoon fifth edition collects all the tables in the rules and organizes them for quick reference to speed play. It is not a complete rules set, but players can use the handbook to consult rules tables without having to pass a rules book back and forth.       This June 2021 second printing has been updated with all errata and changes since the first printing...   [click here for more]
Admiralty Trilogy Group  $4.00

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America's Navy

America's Navy


America’s Navy lists all the US Navy warships in service between 1955 and the present day, as well as some US Coast Guard ships and other vessels. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and  any modifications and refits over time,...   [click here for more]
Admiralty Trilogy Group  $16.00

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Admiral - Soviet board game (retro-remake)

Admiral - Soviet board game (retro-remake)


This is a rework of an old Soviet game that was popular among students in the USSR in the late 1980s. The game based on the rules of the classic Stratego and it was developed by students of the Faculty of Physics and Technology, Moscow State University. Therefore, this game was called "Naval Battle by Phys-Tech". The rules are a very strong modification: the setting of the game is naval battles,...   [click here for more]
Tomoko's Paper Miniatures  $6.00

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Das Preußischen Heer 1813-1815 Prussian army ("6mm")

Das Preußischen Heer 1813-1815 Prussian army ("6mm")


Das Preußischen Heer 1813-1815 Prussian army ("6mm") 2,5d Modular Wargames System The set of counters printable file, designed especially for tabletop wargames from line of "Just Paper Battles Napoleonics" series. This set contains artwork "6mm" scale papercraft historical counters. File format: PDF A4 and US Letter (up to 28 MB) Color model: CMYK (full color)...   [click here for more]
Just Paper Battles  $16.50

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Hell by Daylight

Hell by Daylight


Hell by Daylight has been play-tested for over thirty years if you take into account that the first edition was written on a typewriter at some point in the 1990s. The aim of the rules is to cover skirmish gaming, (so once you know the rules you can deploy a platoon or weakened company, with supports. But bigger isn’t necessarily better.) People do comment that the morale rules are a bit simplistic,...   [click here for more]
Jim Webster  $5.45

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AirWar: 1940

AirWar: 1940


AirWar 1940 is the latest in our series of fun, fast play air warfare rules that cover the spirit of air combat whilst being a set that would be good for a newcomer to aerial wargaming, or for a more experienced “old hand” who wants a simple yet enjoyable set of rules to introduce new players. After a couple of games reference to the rule book will become occasional with players...   [click here for more]
Wessex Games  $7.50

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Dawn of Iron: Battles of Plum Point Bend and Memphis (Bundle)

Dawn of Iron: Battles of Plum Point Bend and Memphis (Bundle)


Battles of Plum Point Bend and Memphis Battle Pack The attached battle pack expansion covers the intense Battles of Plum Point Bend and Memphis in 1862. Inside you will find: History & Maps of the Battles (8pgs) 2x Historical Scenarios (one each for Plum Point Bend and Memphis) 1x General Play Mission (inspired by the battles) 21x Ship Cards (covering all of the major ships in...   [click here for more]
Scary Biscuits Studios  $10.00

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Russia's Navy

Russia's Navy


Russia’s Navy lists all Soviet and Russian warships in service between 1955 and the present day, as well as some Border Patrol ships and other vessels. It  is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and any modifications and refits over...   [click here for more]
Admiralty Trilogy Group  $16.00

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AirWar: 1918 2nd edition

AirWar: 1918 2nd edition


AirWar 1918 (2nd edition) makes the complex subject of biplane era air combat so disgustingly simple that it is ideal for beginners and experienced gamers alike. After a couple of games reference to the rule book will become occassional with players concentrating on shooting down their opponents rather than ploughing through the sub-minutiae of clauses and appendices. The 40 page rulebook includes...   [click here for more]
Wessex Games  $7.50

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BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME

BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME


...   [click here for more]
Table Salt Gaming Designs  $12.00 $9.00

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America's Aircraft

America's Aircraft


America’s Aircraft lists the US Navy, US Coast Guard, and US Air Force aircraft in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, this publication provides statistics on aircraft and any modifications or upgrades they received, sometimes many...   [click here for more]
Admiralty Trilogy Group  $16.00

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Fantastic Battles

Fantastic Battles


Fantastic Battles is a fast-play, mass-battle, wargaming system for any fantasy setting. The rules emphasise the tactical concerns of command friction and the fog of war through randomised initiative, tabletop mishap rolls and the impetuous decisions of unsupervised unit commanders. An all-in-one volume, this book contains the rules for stand-alone pitched battles as well as campaigns. Twenty-four...   [click here for more]
NLWright  $11.59

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Basic Impetus 2

Basic Impetus 2


The second edition of Basic Impetus is a flexible, innovative and fast play system to play the ancients and medieval periods. It is provided with 340 (totally revised) army lists ranging from Sumerian to Renaissance. This set is not just a refreshement of the old version but can be considered an updated and light version of Impetus.  All measurements are related to base width: this...   [click here for more]
Dadi&Piombo  $4.99

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Death on the periphery - Solo rules for Planet 28

Death on the periphery - Solo rules for Planet 28


Death on the periphery is an expansion for Planet 28 that allows you to play solo and cooperative games with warbands made up of custom characters. Inside this book you'll find all the rules for making solo warbands, enemy activation, cooperative play, secret agendas for your characters and even an illustrated 3 part micro campaign Escape from Lychester VII, in which you'll battle...   [click here for more]
Mammoth Miniatures  Pay What You Want

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