In a nutshell:
Wyrd does not disappoint! I've bought a few hard copy PDs, and they've done a great job staying varied and avoiding the "samey" feel some other companies have in their published modules. Even by that standard, this one breaks the record for "out of left field." While it might not be to everyone's tastes, it's exactly the sort of thing my gaming group is going to love. It introduces a whole new aspect of Malifaux worldbuilding, opening up a ridiculous amount of potential for further stories in the same vein, along with an optional new mechanic that could be customized for further similar excursions. I've been a fan of Wyrd since Malifaux hit the scene, and this sort of thing is exactly why!
There are only a couple of NPCs for the Fated to interact with, but they are three dimensional, with a clear picture given of their personalities and motivations.
This is where the adventure really shines. Every encounter feels fresh, with a variety of complications and environmental circumstances that keep things from feeling repetitive. Too many RPGs suffer from monotonous encounters, but Wyrd has gone above and beyond to make every fight in this module feel unique, both internally and compared to anything else that might be encountered in a campaign.
This is... different... from most Through the Breach stories, I admit. That doesn't make it bad, but it does mean some people might be confused or disappointed, depending on their expectations going in. Either "Let's reenact TRON in a magical steampunk setting" excites you, or it doesn't. If you're in the former camp, this is pretty much everything you're hoping for short of copyright infringement. That said, the objectives are clear, the progression is logical, and there shouldn't be much in the way of milling around or saying "What do we do next?" which sometimes happens with my group.
This is a delight to add to my collection, and if you're a fan of quirky and offbeat modules, I expect it would be a delight to add to yours.