Alright, most of what needs to be said has already been said by Glen. Utterly random, unbalanced and full of itself. Additionally, the book is so poorly laid out it should be criminal. Weapons rules are scattered about the book, movement and base rules are seperated, Initative comes after the bulk of combat rules, Mounted movement is off after weapons and armor, combat and reaction rules come before warband creation, etc. Shameful. The rules are full of vague statements, and several terms are left undefined, leaving it up to player interpretation. Playing this is like pulling teeth. The most painful thing I ran into is the combination of the Stay Alert order and Guard fire. Guard fire allows infinite reaction fire, and Stay Alerts allows a Guard fire to roll Kill Dice. With this combination, a ranged weapon can shoot and likely kill any figure that moves within their firing range, anywhere from 8 to 24 inches, an infinite amount of times, turning a musket into a fucking maxim gun. Rule holes like this make me question how much actual playtesting went into this. The fact that you think this is finished enough to be sold for anything more than a passing glance is disgusting.
But hey, at least no assumptions have been made about the gender or orientation of the players.
Rating: [1 of 5 Stars!] |