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Top 100 Products
01.Hardwired: Hostile Takeover

Hardwired: Hostile Takeover
by P. Todoroff CCWC

HARDWIRED: HOSTILE TAKEOVER Corporate War - Coming Soon to a Sprawl near you! The latest Hardwired rule book, Hostile Takeover shifts the game's focus away from cooperative or solo mode and offers players the opportunity to command their own security force in a head-to-head corporate war. Now, your elite Agents command small, multi-model tactical...   [click here for more]
02.Warfare in the Age of Napoleon

Warfare in the Age of Napoleon
by Tod Kershner's Games

Warfare in the Age of Napoleon is a medium complexity, battalion level ruleset for battles in the Napoleonic Wars.  Many diagrams with illustrations.  Army lists for the 1815 campaign (many more army lists in the supplement, sold separately).  This is the core rulebook.  By the same team that brought you Age of Reason, Pig Wars, Age of Discovery, By the Sword Decided and more. ...   [click here for more]
03.Stilicho: Last of the Romans

Stilicho: Last of the Romans
by Hollandspiele

Game Design: Robert DeLeskie Map Art: Mark Mahaffey Hex number: 52 Duration: 90 minutes Players: 1 Solitaire Suitability: High Weight: Medium Theme: Ancients The Goths are marching on Rome! In Gaul, Vandals and Alans pour across the Rhine. Meanwhile, a usurper from...   [click here for more]
04.White Eagle Defiant

White Eagle Defiant
by Hollandspiele

Designers: Ryan Heilman and Dave Shaw Map Art: Mark Mahaffey Hex Number: 53 Duration: 60 minutes Players: 2 Solitaire Suitability: High Theme: World War II The German invasion of Poland commenced on September 1, 1939 and was over by October 6. Though short, it was by no means the...   [click here for more]
05.All Hell Let Loose

All Hell Let Loose
by David Wasilewski

Welcome to All Hell Let Loose! Simple rules for fast playing 6mm WW2 Wargaming that encourage real-life tactics! All Hell Let Loose is a set of WW2 late war wargaming rules designed and playtested to encourage real-life tactics. Although created specifically for 6mm (or 1/285th scale) miniatures the rules can be used for larger sized miniatures like 10mm with minimal changes. The rules allow you...   [click here for more]
06.Warfare in the Age of Napoleon: Battle Scenarios Vol I

Warfare in the Age of Napoleon: Battle Scenarios Vol I
by Tod Kershner's Games

Scenarios and corresponding army lists for Warfare in the Age of Napoleon:  Scenarios are: Fleuros 1794.  Haslach 1805.  Saafeld 1806. Hoff 1807. Raab 1809.  Busaco 1810.  Albura 1811.  Borodino 1812 (4):  Shevardino Redoubt.  Davout's infantry attack on the fleches. Cavalry attack on the fletches.  Great Redoubt.  Color battlefield maps. ...   [click here for more]
07.Horizon Wars: Zero Dark

Horizon Wars: Zero Dark
by Precinct Omega Publishing

A radical new approach to science fiction skirmish wargaming, built on the same core mechanics as hit sci-fi battle game, Horizon Wars.  Zero Dark lets you play solo, co-op, player-versus-player or even team-versus-team with the same core rules. No weapons tables.  No faction limitations.  Build your heroes from scratch and equip them to suit your play-style and existing miniatures collection. ...   [click here for more]
08.Harpoon V

Harpoon V
by Admiralty Trilogy Group

Harpoon fifth edition is the latest version of an award-winning series that began with its original release in 1980. In addition to updating and simplifying the rules for modern tactical naval and aerial combat, the fifth edition now includes naval combat system development, mines, ballistic missile attacks and defense, unmanned vehicles, land-attack cruise missiles, non-acoustic ASW sensors, as...   [click here for more]
09.ASL Journal Bundle

ASL Journal Bundle
by Multi-Man Publishing

This is a combined bundle of all ASL Journals #1-#10 and includes most materials from those ASL Journals. ASL Journal #1 ASL Journal #2 ASL Journal #3 ASL Journal #4 ASL Journal #5 ASL Journal #6 ASL Journal #7 ASL Journal #8 ASL Journal #9...   [click here for more]
10.Swordfish at Taranto, 3rd ed.

Swordfish at Taranto, 3rd ed.
by Minden Games

SWORDFISH AT TARANTO, 3rd ed. is a solitaire, tactical game depicting the historical British air assault on the Italian port of Taranto in November, 1940. Twenty Fairey Swordfish bombers essentially took out half of the Italian battleship fleet in the Mediterranean during the raid with torpedoes.  The game puts you in control of the attack as you plan what weapons each individual...   [click here for more]
11.Modern Chinese Maritime Forces

Modern Chinese Maritime Forces
by Admiralty Trilogy Group

Modern Chinese Maritime Forces, by Manfred Meyer, a noted artist and illustrator, provides up-to-the minute information on Chinese sea power. It lists all Chinese state vessels – not just the People’s Liberation Army Navy, but the Coast Guard, China Maritime Surveillance, China Fisheries law Enforcement Command, and many other state-sponsored agencies that carry out...   [click here for more]
12.Polyversal Sci-Fi Miniatures System

Polyversal Sci-Fi Miniatures System
by Collins Epic Wargames

Design: Ken Whitehurst Development: Byron Collins Editing: Michael Koznarsky Rulebook Layout: Marc von Martial Cover Artwork: Bruno Werneck Section Artworks: James Masino Combatant Tile Artworks: Bruno Werneck, James Masino Graphic Design: Byron...   [click here for more]
13.Panzerschreck #18

Panzerschreck #18
by Minden Games

PANZERSCHRECK #18 (Winter 2021) is a wargames magazine that contains three solitaire, complete games in this 94-page full-color issue, in addition to game reviews, interviews, variants, and general articles.  CHARGE OF THE LIGHT BRIGADE (tactical level Crimean War, 1854), GUNFIGHT AT OK CORRAL (man-to-man game about the...   [click here for more]
14.Impetus Warbook 1

Impetus Warbook 1
by Dadi&Piombo

This book includes 97 army lists for Impetus second edition VOLUME 1: AGE OF BRONZE Early Sumerian (3000-2250 BC), Old and Middle Kingdom Egyptian (3000-1543 BC), Nubian (3000-2250 BC), Early Elamites (3000-800 BC), Early Libyans (3000-665 BC), Akkadian Empire (2300-2193 BC), Old Assyrian and Babylonian (1900-1600 BC), Early Hittite (1680-1380 BC), Hyksos (1645-1537 BC), Minoan and Early Mycenean...   [click here for more]
15.ASL Annual Bundle

ASL Annual Bundle
by Multi-Man Publishing

This is a combined bundle of all ASL Annuals that have been printed and includes all materials from those ASL Annuals. ASL Annual '89 ASL Annual '90 ASL Annual '91 ASL Annual '92 ASL Annual '93a ASL Annual '93b ASL Annual '95 ASL Annual '96 ASL...   [click here for more]
16.Incredible Voyages

Incredible Voyages
by Long Face Games

Enter the world of “Incredible Voyages”, LFG’s fast play set of Victorian science fiction submarine rules. Where  the  undersea navies of the world’s Great Powers fight amongst themselves – and with anarchists, criminal gangs and evil arch-scientists for supremacy in a secret undersea war. The rules are based on David Manley’s popular and successful “Stingray” game adapted and greatly...   [click here for more]
17.Captain's Log #49

Captain's Log #49
by Amarillo Design Bureau

"Ma'am, there are entire encyclopedias dedicated to the Andromedan War. Is there something shorter I can read to fill me in?" Yes, there is! It is in Captain’s Log #49, released in 2014, which includes “A Brief History of the Andromedan War” by Gary Carney. This issue is full of material for your games! It supports Star Fleet Battles, Federation Commander, A Call to Arms:...   [click here for more]
18.Russia's Aircraft

Russia's Aircraft
by Admiralty Trilogy Group

Russia’s Aircraft lists aircraft in service between 1955 and the present day in Naval Aviation (AVMF), the Military Air Force (VVS), and the Air Defense Forces (PVO), and Long-Range Aviation (DA). It can be used as a sourcebook for Harpoon, fifth edition. Organized as a collection of annexes, it provides statistics on aircraft and any modifications or upgrades they received, sometimes...   [click here for more]
19.Yaah! Magazine and Complete Wargame #14

Yaah! Magazine and Complete Wargame #14
by Flying Pig Games

This issue comes with a spiffy new, man-to-man solitaire game from one of the best solitaire designers in the industry, Gottardo Zancani. Titled Rattenkrieg, the game simulates up close and personal combat in Stalingrad, circa 1942. Rattenkrieg features a robust AI bot, and an innovative way, based on the actual size of the counter, to calculate to where a unit may move. Of course the gaming doesn't...   [click here for more]
20.America's Aircraft

America's Aircraft
by Admiralty Trilogy Group

America’s Aircraft lists the US Navy, US Coast Guard, and US Air Force aircraft in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, this publication provides statistics on aircraft and any modifications or upgrades they received, sometimes many...   [click here for more]
21.Blitzkrieg Commander IV

Blitzkrieg Commander IV
by Pendraken Miniatures

Blitzkrieg Commander is an exciting wargame that allows you to recreate battles of the Second World War using miniatures on a tabletop. - Suitable for any scale miniatures, from 2mm right up to 28mm. - Simple command system that emphasises the fog of war. - Effective mechanism for casualty resolution. - Flexible figure ratio meaning one base represents a platoon. - Minimal setup...   [click here for more]
22.BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME

BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME
by Table Salt Gaming Designs

...   [click here for more]
23.America's Navy

America's Navy
by Admiralty Trilogy Group

America’s Navy lists all the US Navy warships in service between 1955 and the present day, as well as some US Coast Guard ships and other vessels. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and  any modifications and refits over time,...   [click here for more]
24.Altar of Freedom

Altar of Freedom
by Greg Wagman

Altar of Freedom is a "big battle" game, where you step into the boots of an American Civil War corps or army general, commanding your army at the grand tactical level. The rules are designed to play the largest battles of the war, like Antietam or Chickamauga, in a single evening with multiple players. The smallest tactical unit is a brigade, and your task will be coordinating...   [click here for more]
25.Russia's Navy

Russia's Navy
by Admiralty Trilogy Group

Russia’s Navy lists all Soviet and Russian warships in service between 1955 and the present day, as well as some Border Patrol ships and other vessels. It  is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and any modifications and refits over...   [click here for more]
26.Fantastic Battles

Fantastic Battles
by NLWright

Fantastic Battles is a fast-play, mass-battle, wargaming system for any fantasy setting. The rules emphasise the tactical concerns of command friction and the fog of war through randomised initiative, tabletop mishap rolls and the impetuous decisions of unsupervised unit commanders. An all-in-one volume, this book contains the rules for stand-alone pitched battles as well as campaigns. Twenty-four...   [click here for more]
27.To the Strongest!

To the Strongest!
by To the Strongest!

To the Strongest! is a set of simple rules for Ancient and Medieval tabletop wargaming.  It enables a battle to be fought with model soldiers on a dining room table and won or lost in less than two hours. But the rules also support huge battles, with several thousand figures and up to five players a side. Games can be played with miniatures in any scale and based for any of the common wargaming rules...   [click here for more]
28.Old School Tactical Vol. III

Old School Tactical Vol. III
by Flying Pig Games

Old School Tactical (OST) Vol III brings the popular OST system to the Pacific Theater of World War II. Fight in the jungles and on the beaches against both the Imperial Japanese Army and Naval (Marine) units. Unlike other OST soldiers, the fanatical Japanese have no Gut Check number, preferring death to dishonor. The Japanese also come with the new tank-killer units and, of course, rules for the famous...   [click here for more]
29.Zero Dark: Operation Nemesis

Zero Dark: Operation Nemesis
by Precinct Omega Publishing

This is the first major supplement for the best-selling independent sci-fi skirmish wargame, Horizon Wars: Zero Dark. Zero Dark: Operation Nemesis tells the story of Bal Anub, a special forces team from the human colony of Venus sent in pursuit of a mystery on the surface of an Earth ravaged by a devastating asteroid strike.  This book contains new rules for Horizon Wars: Zero Dark,...   [click here for more]
30.Gamma Wolves: A Game of Post-Apocalyptic Mecha Warfare

Gamma Wolves: A Game of Post-Apocalyptic Mecha Warfare
by Osprey Publishing

In the blasted, radiation-scorched wastelands of the Earth's surface, towering mecha do battle, defending the interests of one of the few remaining arcology governments, providing security for wilderness outposts, or seeking out loot and supplies as a mercenary company. Gamma Wolves is a fast-playing game of post-apocalyptic mecha warfare withe detailed rules for designing and customizing...   [click here for more]
31.Age of Hannibal

Age of Hannibal
by Greg Wagman

Age of Hannibal resolves the largest battles of antiquity in a single evening on limited table space and flexible basing. Unlike many other rule systems available for the period, Age of Hannibal acknowledges the critical nature of pre-battle strategy in ancient warfare, when commanders sought the best possible ground for their armies. An innovative terrain card system allows players...   [click here for more]
32.A Fistful of TOWs 3

A Fistful of TOWs 3
by A Fistful of Games

Like tanks? Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume? A Fistful of...   [click here for more]
33.Yaah! Magazine and Complete Wargame #13

Yaah! Magazine and Complete Wargame #13
by Flying Pig Games

Here comes lucky number thirteen. Yaah! #13 that is. This issue comes jammed with the usual number of entertaining articles, a damn fine game, and wait for it… scenarios and variants are back. First up is the The Battle of Hue! A solitaire game designed by Jay Ward and based on his popular Tiny Battle Publishing title, The Battle for Ramadi. The Battle for Hue! Allows gamers to control the forces...   [click here for more]
34.Five Leagues from the Borderlands 2E

Five Leagues from the Borderlands 2E
by Nordic Weasel Games

Welcome to the edge of civilization, where brigands rule and where the shadows are long. In tiny villages, people huddle in fear as terrors prowl the night. Out here, your word is as good as your sword and nobody will miss you. Five Leagues From the Borderlands is a set of solo miniatures rules for fantasy campaign games. Taking inspiration from gritty "medieval-fantasy" like The Black...   [click here for more]
35.Five Leagues Character Compendium

Five Leagues Character Compendium
by Nordic Weasel Games

What does a house cat, a ranger from the wildlands, an enchanter and a torch bearer have in common? The Character Compendium compiles all four previous Character Packs into a single book, offering you: Notable characters - New heroes to hire into your warband, each with their own strengths and flaws. Animal companions - Who doesn't want a furry (or scaly!) friend when you go adventuring?...   [click here for more]
36.All Quiet on the Potomac

All Quiet on the Potomac
by Greg Wagman

All Quiet on the Potomac is the Eastern Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the east from 1861-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies. Historical scenarios include: First Manassas, Seven Pines, Gaines Mill, Glendale, Malvern...   [click here for more]
37.Hardwired: Cyberpunk Espionage and Mayhem

Hardwired: Cyberpunk Espionage and Mayhem
by P. Todoroff CCWC

Corporate wars, shadow ops, cranial jacks, cyber-augmentations… you’ve been here before. You know how this goes. But familiarity breeds sloppiness and sloppiness will get you dead with a capital ‘P’ for Permanent. So you’ve got no excuses. You have a team, you have a boss, and that boss just gave you a job. Take whatever you need: weapons, micro-drones, dark-ware,...   [click here for more]
38.For King and Parliament

For King and Parliament
by To the Strongest!

TtS! “For King and Parliament” is a simple set of wargames rules for the Civil Wars in England (and Scotland and Ireland) of the mid-Seventeenth Century. Written by Simon Miller and Andrew Brentnall, they use mechanisms that will be immediately familiar to players of the popular “To the Strongest!” ancient and medieval rules. Using For King and Parliament, a battle can be fought and won (or...   [click here for more]
39.Donetsk: Battle for the Airport

Donetsk: Battle for the Airport
by Tiny Battle Publishing

Donetsk is a squad-level tactical game that simulates the battles for the Donetsk Airport in the Ukraine 2014-2015. You will control squads, RPG and machine gun teams, BTRs, T-64 tanks, snipers and more, as you attempt to gain control of the airport.  The game comes with four scenarios, 88 sharp-looking die-cut counters, and a beautifully illustrated game map.  Ryan writes excellent designer notes...   [click here for more]
40.The Spawn of Xichtul

The Spawn of Xichtul
by Ganesha Games

The Children of Chaos are Here! Chaos has made of Qaarra a wasteland. The unholy forces unleashed by the Drau Derleti – the Dark Elves – have brought the downfall of the Qaarran civilization. The few survivors have succumbed to the taint of chaos. Now warbands of mutant degenerates and bandits roam the wastelands in search of powerful magic and loot, trying to win the appreciation of their dark...   [click here for more]
41.Sail and Steam Navies Module 4: France

Sail and Steam Navies Module 4: France
by David Brandon

Sail and Steam Navies allows you to fight naval battles from the era of early steam power, iron armor, and heavy guns. In this module you have ships from the French navy that were commissioned before 1880 and includes: 416 Vessel Log Sheets 347  1/1200 Scale Vessel Counters New Multiple Gun Group Chart *Ownership of Sail and Steam Navies is required to fully enjoy this module. ...   [click here for more]
42.Crowbar!: The Rangers at Pointe du Hoc

Crowbar!: The Rangers at Pointe du Hoc
by Flying Pig Games

A commanding voice shouts “Crowbar!” from the carefully monitored radios of Ranger Flotilla headquarters aboard the LSI command ship St. James. With that signal, the 225 men of Dog, Easy and Fox Companies of Force “A” of the 2nd Ranger Battalion launched one of the most incredible and seemingly impossible assaults of military history. Tasked with landing on the beaches of Normandy, France...   [click here for more]
43.Phantom Division

Phantom Division
by Flying Pig Games

Phantom Division is the first of our Old School Tactical Pockets expansions. This expansion to Old School Tactical VOL 2: West Front 1944-45 covers the exploits of the American 9th Armored Division. The 9th Armored (Phantom Division) fought in the Battle of the Bulge, captured the Ludendorff Bridge at Remagen, Germany, and assisted in the encirclement of the Ruhr. Phantom Division covers its part in...   [click here for more]
44.Okinawa!

Okinawa!
by Tiny Battle Publishing

Okinawa! is a two-player game recreating the land, sea, and air struggle for the possession of the Japanese island of Okinawa, from April to June 1945. Seen as the last steppingstone for the final jump toward Japan, the battle was important for both sides. The US had to prove it could overcome enemy resistance, securing airfields, and, after the bloodbath on Iwo Jima, keeping their casualties low....   [click here for more]
45.Old School Tactical Vol. II

Old School Tactical Vol. II
by Flying Pig Games

The popular Old School Tactical series returns for its second edition with Old School Tactical Volume II: West Front 1944-45. This iteration of the quick to learn, challenging to master, tactical game introduces the Americans to the series. Fight across the European countryside with M-10 tank destroyers and Sherman Easy Eight tanks. Pile your powerful rifle squads into venerable M5 halftracks or...   [click here for more]
46.Impetus 2

Impetus 2
by Dadi&Piombo

Second edition of Impetus, the popular set of wargame rules that aims to simulate battles with miniature figures in the Ancient, Medieval and Renaissance periods. The extremely flexible system allows you to recreate over 3,000 years of history, from Ancient Sumeria to the Great Italian Wars and even further. Until the release of the updated lists you can still use the old Extra Impetus supplements...   [click here for more]
47.Blood in Space - 2nd Edition

Blood in Space - 2nd Edition
by STUDIUM CMLXV

Blood in Space is a micro but complete set of rules for solitaire or co-op skirmish game, set on a sci-fi background. “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required (4-10 figures being a common range). Many micro-details are left to the player, only the “important” rules are included in the eighteen...   [click here for more]
48.Old School Tactical

Old School Tactical
by Flying Pig Games

Old School Tactical is the first in a dynamic series of fresh, tactical wargames. OST simulates, through an easily-learned game system, small unit engagements on the Eastern Front during 1941-42. Two players contest each scenario using counters representing the soldiers, guns, and vehicles that fought these desperate battles. On each turn play goes back and forth between the sides as Impulse Points...   [click here for more]
49.Red Menace (2nd Edition)

Red Menace (2nd Edition)
by Battlespace Games

The 2nd edition includes all new artwork for the map, counters, reference sheets, cards, and new rules, units, and scenarios.  The use of cards for Random Events and Soviet Cities (for Soviet AI Target Assignment) instead of chit-pull is also new for this edition.   Using the rules and scenarios, you may also play on Tabletop Simulator here: https://steamcommunity.com/sharedfiles/filedetails/?id=2144859787  ...   [click here for more]
50.Panzerschreck #17

Panzerschreck #17
by Minden Games

PANZERSCHRECK #17 (Fall 2020) is a wargames magazine that contains three complete games in this 88-page full-color issue, in addition to hobby articles and thumbnail game reviews.  DER TAG, 1916 (solitaire strategic level WWI naval), BATTLE OVER DUNKIRK (tactical two-player WW2 aerial combat card game), and NAPOLEON...   [click here for more]
51.Five Parsecs From Home

Five Parsecs From Home
by Nordic Weasel Games

Five Parsecs From Home is back, leaner and meaner than ever before! Create a crew of randomly generated personalities and see if you can make a profit on the fringes of space. Look for patrons, get into gun-battles and build up your squad. Five Parsecs is aimed specifically at the solo gamer (though you can play with a friend just fine) and lets you build a crew, take them through...   [click here for more]
52.Find, Fix and Strike

Find, Fix and Strike
by Long Face Games

A fast playing set of naval rules designed for use with models from 1/2400 to 1/6000, but adaptable to larger scales such as 1/1200. Book keeping is minimal, with damage recorded through a series of Levels rather than keeping track of damage points. Also included is a set of  operational level campaign rules that provide a framework for linked battles, club campaigns etc. Data for over 200 classes...   [click here for more]
53.Atlanta is Ours

Atlanta is Ours
by Greg Wagman

Atlanta is Ours is the Western Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the west from 1862-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies. Historical scenarios include: Fort Donelson, Pea Ridge, Shiloh, Corinth, Perryville, Stones River,...   [click here for more]
54.Aden

Aden
by Tiny Battle Publishing

The civil war in Yemen has been going on since 2015; fought between the government, a rebellious faction, and their respective allies. Each group claims to be the legitimate government of Yemen. The fighting uses everything from World War 2 leftovers to modern ballistic missiles, with Saudi Arabian troops and US drone strikes helping the government and Iranian arms aiding the rebels. Aden is a 2-player...   [click here for more]
55.The Distant Marches. Five Leagues campaign expansion

The Distant Marches. Five Leagues campaign expansion
by Nordic Weasel Games

Ahead of you lay a fiercely independent land of swamps, scattered village communities and hard-eyed people fighting for survival, as the fierce dusklings mount raid after raid. It will take determination to win through here. * * * * *   Welcome to a new campaign expansion for Five Leagues From the Borderlands, offering a brand new realm to explore. In a wet and rainy...   [click here for more]
56.La Résistance

La Résistance
by Flying Pig Games

Designed by Mark H. Walker, La Résistance is a simple, yet engaging, dice and card game set during the German occupation of France in World War II. During the occupation, brave French men and women fought against the Nazi conquerors, disrupting their communications, destroying supply warehouses, and ambushing German patrols. La Résistance gives players a chance to lead a band of resistance fighters,...   [click here for more]
57.Armageddon War

Armageddon War
by Flying Pig Games

Following disease, famine, and economic collapse among the world's first-line powers, conventional war erupts in the Mid-East for what arable land remains. Old allies join the carnage, and the war grows, pitting age-old adversaries and their new friends against each other. Armageddon War depicts the chaos in the midst of this war. Armageddon War is a platoon level game set in the near future. The...   [click here for more]
58.Blood on the Blade - 2nd Edition

Blood on the Blade - 2nd Edition
by STUDIUM CMLXV

Blood on the Blade - 2nd Edition is the newest release of Blood on the Blade, a micro but complete set of rules for solitaire or co-op skirmish game set on a fantasy background. “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required (4-10 figures being a common range). Many micro-details...   [click here for more]
59.Dinosaur Table Battles

Dinosaur Table Battles
by Hollandspiele

Designer: Tom Russell Art: Wil Alambre Hex Number: 50 Duration: 30-45 minutes Players: 2 Solitaire Suitability: High Theme: Dinosaurs Dinosaurs, everybody! This is a game about dinosaurs fighting each other for some reason. Well, I know the reason: the reason is that Mary said she...   [click here for more]
60.Clash of Spears

Clash of Spears
by Fighting Hedgehog

Welcome to CLASH! Keep your wits and courage at hand, for in CLASH you will need both to lead your band of warriors to victory. CLASH of Spears allows you to play raids and skirmishes in ancient times using small forces of 30 or more figures per side. This fast-paced game demands constant attention from all players as they alternate using their commanders...   [click here for more]
61.Nightwatch: Terror and Treasure in the Dark Corners of the World

Nightwatch: Terror and Treasure in the Dark Corners of the World
by P. Todoroff CCWC

NIGHTWATCH is a game about killing monsters. All kinds, anywhere, any time. You and your friends are members of the NIGHTWATCH: an ancient order of warriors, trackers, wizards, and alchemists dedicated to hunting down and destroying the malevolent creatures that terrorize humanity. Over the course of the game, your characters will rise through the ranks of their chosen...   [click here for more]
62.Rifles in the Peninsula

Rifles in the Peninsula
by Tiny Battle Publishing

"There are only two forces in the World, the sword and the spirit. In the long run the sword will always be conquered by the spirit.” - Napoleon Bonaparte Rifles in the Peninsula is the third game of Gottardo Zancani’s solitaire RIFLES series, which also includes Rifles in the Pacific and Rifles in the Ardennes. The focus of this new title is on the Napoleonic Wars (1799-1815). Rifles...   [click here for more]
63.Great War Solitaire BUNDLE

Great War Solitaire BUNDLE
by Minden Games

GREAT WAR SOLITAIRE BUNDLE is a set of three World War I games--one land, one air, and one sea--each specifically designed for solo play, sold at one low price. ************** GREAT WAR SALVO! NORTH SEA EXPANSION & INTRO RULES is an expansion module for the Great War Salvo! game system, and is fully compatible...   [click here for more]
64.Grimdark Future - Full Rulebook

Grimdark Future - Full Rulebook
by onepagerules

Grimdark Future is a miniature wargame set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi battles for new and experienced players alike. This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic sci-fi battles that you can customize however...   [click here for more]
65.Generic 2.5D wagons and pack horses. 17-19century.

Generic 2.5D wagons and pack horses. 17-19century.
by Vyacheslav Batalov

Scenarios often require a Supply Wagon to defend or capture. Or you need special marker shapes to display the Camp. This album allows you to quickly and easily assemble models of Supply Wagons and a multitude of horses loaded with supplies. The addon is universal, so there are no soldier figures in it. Use suitable figures of soldiers from your army to guard the Wagon train - these figures will be...   [click here for more]
66.TRIUMPH! v1.1

TRIUMPH! v1.1
by Washington Grand Company

TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart. Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site. This is the v1.1 PDF edition of Triumph!...   [click here for more]
67.The Field of the Cloth of Gold

The Field of the Cloth of Gold
by Hollandspiele

Designer: Tom Russell Hex Number: 51 Duration: 20 minutes Players: 2 Solitaire Suitability: Low Theme: Renaissance "The Field of the Cloth of Gold is a remarkably catty game. It’s about the gifting of grandiose presents for diminutive effect, about small decisions that...   [click here for more]
68.Birds of Prey Complete Bundle

Birds of Prey Complete Bundle
by Ad Astra Games

Birds of Prey is a revolutionary jet combat game simulating flight with unprecedented precision and engrossing play. Flight mechanics allow freedom in three dimensions without requiring special maneuver rules. Physics-based systems model aircraft performance differences correctly and simply through the use of only two elegant playaids; graphical computers known as nomograms. Missiles fly out towards...   [click here for more]
69.To the Strongest! Medieval Army List eBook

To the Strongest! Medieval Army List eBook
by To the Strongest!

This PDF contains 106 TtS! medieval army lists, including background information on the armies and images of painted wargames figures. The medieval lists cover the 600-1500 CE period. I will be publishing updated versions of this book with new material at approximately three monthly intervals until the end of 2022. I'll post the new  ...   [click here for more]
70.Naval SITREP #58-59 (April-October 2020)

Naval SITREP #58-59 (April-October 2020)
by Admiralty Trilogy Group

The Naval SITREP supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.  This special double issue of the Naval SITREP, #57-58 was published in October of 2020. It takes the place of the April 2020 issue as well as the October issue, and is sold at a reduced price.   Table of contents:...   [click here for more]
71.War by Sail

War by Sail
by Ostfront Publishing

Bote Action - 1550 - 1815 War by Sail is a simple yet comprehensive age of sail wargame, aimed at small fleet actions of 3 to 30 ships per side, with a focus on historical accuracy and flavor. Researched and playtested for 10 months, War by Sail includes detailed ship rosters for 20 different conflicts, spanning from 1563 to 1812. Generic units are also provided...   [click here for more]
72.Planet 28 - Simple narrative skirmish rules

Planet 28 - Simple narrative skirmish rules
by Mammoth Miniatures

Planet 28 is a simple set of sci fi skirmish rules for quick narrative games between warbands of warriors, mutants, and outcasts. Inspired by the amazing work of kitbashers and converters the world over, planet 28 is intended as a pick up and play rule system for quick games when a longer rule system isn't viable. Rules include - customer character creation. basic weapons and custom weapon...   [click here for more]
73.The Woods: Mythic Cycles

The Woods: Mythic Cycles
by Oakbound Studio

Some are born great, some achieve greatness and some have greatness thrust upon them by an old man with a long beard and floppy hat who hands them a magic sword and sends them off to slay a dragon! The Woods: Mythic Cycles introduces a host of new characters and creatures for your dark age folklore fantasy world. Pick from the legendary warriors of Talamhlar or upgrade your...   [click here for more]
74.Fistful of Lead: Core Rulebook

Fistful of Lead: Core Rulebook
by Jaye Wiley

The long awaited Core Rule Book from Wiley Games, makers of Fistful of Lead, is finally here. The long-time favorite Fistful of Lead started as a Wild West game with card-driven mechanics that created Hollywood action. Now Wiley Games presents the Core Rule Book. The Core Rule Book can be used with multiple periods and genres, while still giving you the unique card driven mechanics...   [click here for more]
75.Sail and Steam Navies

Sail and Steam Navies
by David Brandon

Sail and Steam Navies is a miniatures rules system for fighting naval battles during the period of 1840 to 1880. These rules are designed for use with 1/600 scale waterline models but include options for use of 1/1200 scale models. The basic rules are 40 pages long, which include charts, an example of play, and conversion information for 1/1200 scale. The Under Both Flags module adds six...   [click here for more]
76.The Tsim Sha Tsui Expansion

The Tsim Sha Tsui Expansion
by P. Todoroff CCWC

A supplement for HARDWIRED: Cyberpunk Espionage and Mayhem. The Board of Directors is looking to expand into new territory. R&D is looking to field test new weapons and equipment. Sounds like you have some work to do. The TSIM SHA TSUI EXPANSION. A campaign supplement for HARDWIRED: Cyberpunk Espionage and Mayhem. New Equipment. New Rules....   [click here for more]
77.Great Hall Burning

Great Hall Burning
by Rebel Minis

THE OPEN SEA AND A STRONG WIND… Great Hall Burning allows you to adventure during the Viking Age, the period from the late 8th century to the mid-11th century. If you succeed in battle and in your raids, you can raise your Social Standing and gather more men. As your Fame grows you rise in rank until someday, you are King. Or you could be…  The journey is long, with many twists...   [click here for more]
78.Hostile Tactical AI

Hostile Tactical AI
by SixJAM

Tactical AI for skirmish miniature wargames. Hostile Tactical AI is an Artificial Intelligence system to order enemy units around in skirmish miniature wargames, so you may play solo or co-op against the enemy. The rules work through a deck of 72 cards that tell enemy units, where to go and what to do. There are two sets of instructions on every card. One set gives orders to patrolling units unaware...   [click here for more]
79.Wars of Marcus Aurelius

Wars of Marcus Aurelius
by Hollandspiele

Game design: Robert DeLeskie Map Art: Ilya Kudriashov Unit Illustrations: Gonzalo Santacruz Hex number: 27 Duration: 90 minutes Players: 1 Solitaire Suitability: High Weight: Medium Theme: Ancients 170CE. Plague ravages the Empire. With the Legions...   [click here for more]
80.Armageddon War: Alone in the Desert

Armageddon War: Alone in the Desert
by Flying Pig Games

This expansion includes rules for playing Armageddon War solitaire, six solitaire scenarios in a loose campaign, counters and cards. Each hex of enemy units in a solitaire scenario will have a “stance” counter, “aggressive”, “cautious” or “defensive”. When an enemy formation activates, each hex of units will draw a card and act according to the keywords...   [click here for more]
81.Fire As She Bears! 2nd Edition (2.1)

Fire As She Bears! 2nd Edition (2.1)
by Starboard Tack Press

Fire As She Bears! - 2nd Edition (2.1) is a 2005 recipient of the Origins Vanguard Award "The best Age of Sail large battle rules available." --- LittleWarsTV.com --- "It was actually here...that French shot crashed through the scantlings to decapitate men or cut them in two, here that splinters, as deadly as shrapnel, flew to shred and skewer human flesh, here...   [click here for more]
82.Over the Alps

Over the Alps
by Greg Wagman

Over the Alps is the official Punic Wars scenario supplement for Age of Hannibal. This PDF covers the 15 most famous battles of all three Punic Wars. Each historical scenario has been well-researched with primary and secondary source material, including tabletop maps and orders of battle for the opposing armies. We've also included rules, tokens, and a stunning campaign map for you...   [click here for more]
83.BattleTech: Alpha Strike: Commander's Edition

BattleTech: Alpha Strike: Commander's Edition
by Catalyst Game Labs

COMMAND YOUR DESTINY In the BattleTech universe there remains one constant: the drums of war. And where there is war, valiant military commanders from the Great Houses, the Clans, and other interstellar nations lead the charge of hulking BattleMechs, brave infantry, and daring aerofighters to certain victory or crushing defeat on the sprawling battlefields of distant worlds. Rally...   [click here for more]
84.NUTS- Big Battles

NUTS- Big Battles
by Rebel Minis

You got the figures, we got the rules! NUTS Big Battles - Playable with many popular based figures. NUTS! – BIG BATTLES What: Company and higher size rules for World War II. Scale: Unit combat. 1 stand of 3 - 5 figures equals 1 Squad; 1 model equals 2 Vehicles. Your Role: Players can command from a Platoon of infantry or tanks to a Company or Battalion. Playability: Designed for solo, same...   [click here for more]
85.Battles From the Age of Reason Primer, Third Edition

Battles From the Age of Reason Primer, Third Edition
by Clash of Arms Games

The BAR Primer is an enjoyable, user-friendly source for those who want to learn the Battles from the Age of Reason (BAR) game system or those who want to improve their knowledge of the system. Included in the BAR Primer are illustrated, easy-to-read explanations and examples of all of the most important BAR rules. There is a section on BAR tactics and an invaluable programmed instruction portion that...   [click here for more]
86.Dawn of the Battleship 1.1

Dawn of the Battleship 1.1
by Admiralty Trilogy Group

      Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to...   [click here for more]
87.Horizon Wars: Over the Horizon

Horizon Wars: Over the Horizon
by Precinct Omega Publishing

If the hit miniatures wargame, Horizon Wars, didn't offer you enough options, then you need Horizon Wars: Over the Horizon! Not just giant robots, but truly titanic stomping battlemechs; hideous monsters from beyond nightmares; transforming jets; special operations missions; weird science and more! Over the Horizon also brings players new ways to play, introducing...   [click here for more]
88.Naval Command: Modern Naval Wargame Rules

Naval Command: Modern Naval Wargame Rules
by Rory Crabb

"Vampire, Vampire, Missiles Incoming!" The Game of Modern Naval Warfare Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to...   [click here for more]
89.Narrow Seas

Narrow Seas
by Long Face Games

A fast playing set of coastal forces naval rules designed for use with models from 1/300 to 1/1200. Book keeping is minimal, with speed and damage recorded for each vessel on a card through a series of Levels rather than keeping track of damage points and exact speeds. As well as rules for gunnery, torpedo and depth charge attacks there are optional and additional rules covering anti submarine warfare,...   [click here for more]
90.5150: HAMMER & ANVIL

5150: HAMMER & ANVIL
by Rebel Minis

5150: Hammer & Anvil - Sci-Fi Vehicle Combat The companion book to 5150: Star Army 2nd Tour. Includes 40 full color counters!  What: Vehicle specific wargame/RPG rule Sci-Fi vehicle. combat  Scale: Vehicle combat. 1 model/figure equals 1 vehicle. Your Role: Players can command from one vehicle up to a company of vehicles. Playability: Designed for solo, same side...   [click here for more]
91.In the Trenches: Devil Dogs

In the Trenches: Devil Dogs
by Tiny Battle Publishing

Game Design: John Gorkowski Art: Christian Sperling and Jose Ramon Faura Players: 2 Duration: 90-120 minutes Complexity: High Solitaire Suitability: High “Retreat? Hell, we just got here!" The Battle of Belleau Wood is one of the most famous engagements in the long and storied history of the United States Marine Corps. Weeks of brutal combat earned them the grudging respect of...   [click here for more]
92.Lion Rampant: The Crusader States

Lion Rampant: The Crusader States
by History and Games Lab Edinburgh

Lion Rampant: The Crusader States is an expansion for Lion Rampant: Medieval Wargaming Rules.  It is an historical gamebook that explores the Middle East during the heyday of the Crusades, between 1097 and 1291. The Crusader States of the Holy Land were a unique meeting point for people and military forces from all over Europe and the Middle East, but also from...   [click here for more]
93.South Atlantic War II, Second Edition

South Atlantic War II, Second Edition
by Admiralty Trilogy Group

South Atlantic War, Second Edition contains an in-depth treatment of all aspects of the 1982 campaign in the Falkland Islands. Its 26 scenarios can be played separately of as a connected campaign. The scenarios include information from recently released sources, complete orders of battle for both combatants. The first edition has been used at the Naval War College and Quantico for officer...   [click here for more]
94.Five Parsecs : Bug Hunt

Five Parsecs : Bug Hunt
by Nordic Weasel Games

The adventure continues. With Five Parsecs : Bug Hunt it's you and your team of battle-hardened marines against the awfully big fangs of the alien horrors that lurk in the shadows. Create a batch of characters and undertake procedurally generated missions, complete with Tactical Locations where tech-inclined characters can block, delay or distract the alien hordes. Character creation...   [click here for more]
95.Retro 5th ed.

Retro 5th ed.
by Minden Games

Retro, 5th edition is a tactical, squad-level World War II combat variant rules set contained in an illustrated 56-page book.  Its goal is to provide players,--experienced and inexperienced alike--with simplified rules to enable them to play and enjoy tactical wargames and modules without having to master hundreds of pages of rules and a steep learning curve.  Retro...   [click here for more]
96.The Devil's to Pay!

The Devil's to Pay!
by Tiny Battle Publishing

THE DEVIL’S TO PAY! The First Day at Gettysburg On the morning of July 1st, 1863 a column of Rebel soldiers from Brig. Gen. James Archer’s brigade of the Army of Northern Virginia headed down the Chambersburg Pike from Cashtown, PA towards the town of Gettysburg in search of provisions. Since JEB Stuart’s cavalry was nowhere to be found, the Confederate column was actually being...   [click here for more]
97.NUTS! 4th Edition

NUTS! 4th Edition
by Two Hour Games

NUTS! 4th Edition What: Wargame/RPG rules for World War II. Scale: Man to man combat. 1 figure equals 1 man; 1 model equals 1 vehicle. Your Role: Players can command from one squad to a platoon of infantry or from one platoon to a company of tanks. Playability: Designed for solo, same side and head to head play. NUTS can be played in a variety of ways: •...   [click here for more]
98.Battlelund: Omen of Storms - Game Expansion

Battlelund: Omen of Storms - Game Expansion
by Sundered Vault

Welcome to Battlelund: Omen of Storms, the first game expansion for Battlelund: The Whimsical Fantasy Wargame! In this mighty, colorful update, our 15mm mayhem receives some very nice enhancements and new additions. The world is in grave danger from a huge Yoggy, a horrific Cosmic Horror, but everyone seems far too busy bashing and smashing each other to really notice, but soon they...   [click here for more]
99.Renegade Scout - Bleeding Edge Retro Gaming

Renegade Scout - Bleeding Edge Retro Gaming
by Nordic Weasel Games

Welcome to Renegade Scout. What is Renegade Scout? Other than 206 pages jammed full of gaming goodness? This is a set of science fiction miniatures rules aimed at not only recapturing the spirit and feel of old school science fiction gaming, but presenting it in an updated and improved form, combining familiar mechanics with the polish and elegance expected in a modern...   [click here for more]
100.Armoured Corps

Armoured Corps
by Rory Crabb

Welcome to Armoured Corps. These wargame rules allow players to command a combined-arms battlegroup fighting battles during the third world war. Scope These rules are designed to be quick to play with large forces from a single company to multiple battalions while still giving realistic results. The rules are also designed to simulate the role of a formation commander so much of the minutiae of modern...   [click here for more]
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